| addNewLevel(const VecD3 &vec, int level) | subdiv::subdiv::Vertex |  [inline] | 
| corner() | subdiv::subdiv::Vertex |  [inline] | 
| crease() | subdiv::subdiv::Vertex |  [inline] | 
| levBegin() | subdiv::subdiv::Vertex |  [inline] | 
| LevelIterator typedef | subdiv::subdiv::Vertex | |
| levEnd() | subdiv::subdiv::Vertex |  [inline] | 
| maxActiveLevel() | subdiv::subdiv::Vertex |  [inline] | 
| number() | subdiv::subdiv::Vertex |  [inline] | 
| operator<<(std::ostream &os, subdiv::Vertex *v) | subdiv::subdiv::Vertex |  [friend] | 
| operator>>(std::istream &is, subdiv::Vertex *v) | subdiv::subdiv::Vertex |  [friend] | 
| position(int level) | subdiv::subdiv::Vertex |  [inline] | 
| position() | subdiv::subdiv::Vertex |  [inline] | 
| Vertex(int level=0) | subdiv::subdiv::Vertex |  [inline] | 
| ~Vertex() | subdiv::subdiv::Vertex |  [inline] | 
 1.6.3