addNewLevel(const VecD3 &vec, int level) | subdiv::subdiv::Vertex | [inline] |
corner() | subdiv::subdiv::Vertex | [inline] |
crease() | subdiv::subdiv::Vertex | [inline] |
levBegin() | subdiv::subdiv::Vertex | [inline] |
LevelIterator typedef | subdiv::subdiv::Vertex | |
levEnd() | subdiv::subdiv::Vertex | [inline] |
maxActiveLevel() | subdiv::subdiv::Vertex | [inline] |
number() | subdiv::subdiv::Vertex | [inline] |
operator<<(std::ostream &os, subdiv::Vertex *v) | subdiv::subdiv::Vertex | [friend] |
operator>>(std::istream &is, subdiv::Vertex *v) | subdiv::subdiv::Vertex | [friend] |
position(int level) | subdiv::subdiv::Vertex | [inline] |
position() | subdiv::subdiv::Vertex | [inline] |
Vertex(int level=0) | subdiv::subdiv::Vertex | [inline] |
~Vertex() | subdiv::subdiv::Vertex | [inline] |