| addNewLevel(const VecD3 &vec, int level) | subdiv::Vertex | [inline] |
| corner() | subdiv::Vertex | [inline] |
| crease() | subdiv::Vertex | [inline] |
| levBegin() | subdiv::Vertex | [inline] |
| LevelIterator typedef | subdiv::Vertex | |
| levEnd() | subdiv::Vertex | [inline] |
| maxActiveLevel() | subdiv::Vertex | [inline] |
| number() | subdiv::Vertex | [inline] |
| operator<<(std::ostream &os, subdiv::Vertex *v) | subdiv::Vertex | [friend] |
| operator>>(std::istream &is, subdiv::Vertex *v) | subdiv::Vertex | [friend] |
| position(int level) | subdiv::Vertex | [inline] |
| position() | subdiv::Vertex | [inline] |
| Vertex(int level=0) | subdiv::Vertex | [inline] |
| ~Vertex() | subdiv::Vertex | [inline] |
1.6.3